Home
My Peeps
3 most recent entries

User:holly6000
Date:2009-07-10 12:13
Subject:DKP? Say, Why?
Security:Public

Originally published at The View From Down Here. Please leave any comments there.

Matticus recently mentioned on twitter:

Guild sites should show: Where they’re at in progression, raid times, loot system, and an app link somewhere visible.

Sounds mostly sensible enough

  • How far you’re progressed? Definitely makes sense for a prospective applicant to know if they’re horrendously undergeared for your content.
  • Raid Times? Yep, makes no sense to apply to a guild if you’re never going to match their raiding schedule
  • Application link? Make it easy to apply, of course. If you don’t you’ll lose out on applicants who can’t find your application form.

But the other one? Loot system? I completely fail to see why that should ever be something that needs advertising. In my experience, there are two types of applicant. There are those who are interested in raiding for its own sake, seeing the gear obtained as a means to an end (seeing more content, beating more difficult encounters). And then there are the people who want to get the gear so they can stand around in Dalaran and /flex at lesser-geared passers-by.

I’ve written extensively on the subject of loot systems before. There are some good, some bad, they’re all capable of being gamed in different ways (and if you meet someone who says their system is perfect, they’re a liar). But when someone asks the question “What DKP system do you use?”, in my experience what they really mean is one of two questions:

“How soon can I get to looking hardcore in Dalaran?”

or:

“How long will I have to put up with this crummy guild before I’m geared enough to find a better one?”

Players in well-progressed raiding guilds are almost inevitably there to experience the journey, not the destination. By asking the DKP question up-front, a prospective member is showing that they are thinking of their reward in terms of the pixels they can decorate their character with, rather than the satisfaction of having beaten a tough encounter.

If you’re interested in progression for progression’s sake then so long as it’s fair (and let’s be honest here any progression-oriented guild has to have a fair loot system or they’ll implode into a black hole of drama) it shouldn’t matter exactly what that system is. Almost all the players who would want to join your guild should be there for the teamwork, not the high-ilevel purples.

Progress should be its own reward. So long as the loot is distributed afterward in such a way as to make further progress as easy as possible (however you choose to define that), it shouldn’t matter too much how it is distributed.





User:holly6000
Date:2009-07-08 12:43
Subject:Tunnel Vision
Security:Public

Originally published at The View From Down Here. Please leave any comments there.

One of the first things that I was good at, way back in my pre-warrior days, was learning not to stand in fire. Or poison clouds. Or any other sort of AoE effect that did Bad Things to my health. One of the first things you need as a tankis situational awareness, and I had bucketloads. Once I switched to my warrior, I had at least that down before I even started about the other stuff, like keeping aggro, and worrying about when and how to use my cooldowns.

Now, I’ve noticed something interesting happen. While tanking, my abilities at staying out of stuff that might hurt me remain unparalleled; however when healing, things are a different kettle of void zones altogether.

Let’s take The Nexus as an example. I’ve run it in heroic mode a few times, and it’s not been too bad – except for the fact that I forget to jump to clear the debuff too often, straining my own healing even further.

And then there’s the Four Horsemen. I won’t say I was an unmitigated failure at the back of the room, but I seemed to be far too slow to react when a void zone appeared beneath me, even when I wasn’t casting, as well as seemingly having lost every ounce of sense as to where to stand so that I was only in range of one of the bosses.

And there’s the thing. When you’re spending 90% of your time staring at a little black box which contains pretty much all the information you’ll need about the entire raid, it’s easy to miss things that happen outside it. It’s a matter of where the focus lies, and while it can improve with practice, there’s always going to be an inherent delay while things like casts finish.

So, when you wonder why your healers seem to spend longer getting out of AoE, it’s not because they’re inferior. It’s merely that they have a different frame of reference, which encourages tunnel vision. Sure, it can be broken, but it’s always there. Give them a break – they’re staring at their unit frames so intently so you don’t have to.





User:mattp
Date:2009-07-01 22:42
Subject:One for [info]naxxfish and other cake bakers
Security:Public
Music:Penguin Cafe Orchestra

http://cakewrecks.blogspot.com/ - cakes which shouldn't have been made

I was going to bake some brownies, but it's too hot for that. I'll settle for icecream instead.

5 comments | post a comment


browse
my journal